Общие вопросы и проблемы с LuxRender

Board index Сторонние рендеры LuxRender

Moderators: exooman, SATtva

  • 1

Post #1by void » 14.07.2014, 21:43

Не нашёл подходящей темы, поэтому создаю.
У меня возникла проблема, при попытке отрендерить стартовую сцену с интегратором: LuxCore Path OpenCL, так же, как и не получилось это сделать ни с один из интеграторов LuxCore*
В лог пишет:

Code: Select all
 Error: 14] Static loading of renderer 'luxcore' failed.

Гуглил по данным ключевым словам - ничего адекватного не нашёл (или подходящего под мой уровень восприятия).
Карточка: NV GF630m 2GB
Может в ней проблема? Но гибридный режим работает и видит её.
void M
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Posts: 162

  • 2

Post #2by SATtva » 15.07.2014, 06:49

Ошибка говорит о том, что ты пытаешься использовать архитектуру LuxCore с бинарником, в котором она отсутствует. Хрустальный шар подсказывает мне, что юзаешь Люкс 1.3 с девелоперской версией ЛюксБленда из репозитория. Если хочется потестить LuxCore, ставь самую свежую weekly-сборку (бинарники + pyluxcore + LuxBlend).
SATtva
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Posts: 346

Post #3by void » 15.07.2014, 10:17

Вот такую?
Я как раз её и пытаюсь использовать. Сейчас посмотрю, может всё таки не та сборка.
void M
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  • 1

Post #4by SATtva » 15.07.2014, 10:23

Ещё проверь путь в настройках аддона, возможно, он указывает на прежнюю версию.
SATtva
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Posts: 346

Post #5by void » 15.07.2014, 15:34

Точно, спасибо!
А ведь я при установке аддона подумал о том, что было бы неплохо пути прописать до бинарников рендера. Потом, когда не нашёл соответствующего поля в настройках рендера - подумал "До чего автоматика дошла" и забыл про это.
Насколько я помню, раньше путь до исполняемых файлов надо было прописывать в настройках рендера, а не аддона, но могу ошибаться.
void M
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  • 1

Post #6by SATtva » 15.07.2014, 15:40

Так было до версии 1.3. Начиная с неё перенесли в свойства аддона, чтобы путь был привязан к настройкам Блендера, а не к конкретному бленд-файлу (который вообще может мигрировать с одной машины на другую).
SATtva
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Posts: 346

Post #7by void » 15.07.2014, 18:00

Вот ещё встал вопрос. С чем может быть связан тот факт, что в режиме LuxCore Path OpenCL у меня не обнаруживается ни одного устройства? Думал, что дело в драйверах, но они все относительно новые, да и в режиме Hybrid Path всё работает отлично.
Spoiler
Image

Added after 24 minutes 8 seconds:
А через некоторое время выдается сообщение в лог:
Code: Select all
Severe error: 2 RUNTIME ERROR: PathOCLBase kernel compilation error
void M
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Post #8by SATtva » 15.07.2014, 19:05

void wrote:Думал, что дело в драйверах, но они все относительно новые
Настоятельно рекомендую поставить самые новые (не факт, что это устранит проблему, но гадать не хочется). Также, поскольку у тебя Nvidia, видеодрайвер которой не содержит OpenCL-драйвер для процессора, тебе есть смысл поставить OpenCL-драйвер от Intel или AMD APP SDK.

void wrote:А через некоторое время выдается сообщение в лог:
Это происходит на любой сцене? Даже на дефолтном кубике? Если да, то переключи в ЛюксБленде Log Verbosity на Verbose и после возникновения ошибки запости сюда весь лог Люкса.
SATtva
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Post #9by void » 15.07.2014, 19:26

Это происходит на любой сцене? Даже на дефолтном кубике?
Именно, я все новые для себя вещи на дефолтных настройках пробую.
В общем-то вот:
Spoiler
Code: Select all
[2014-07-15 20:19:11 Info: 0] Freeing resources.
[2014-07-15 20:19:11 Info: 0] Freeing resources.
[2014-07-15 20:19:11 Info: 0] Server requests interval: 180 seconds
[2014-07-15 20:19:11 Info: 0] Loading scene file: 'C:/Users/void/AppData/Local/Temp/untitled.Scene.00001.lxs'...
[2014-07-15 20:19:11 Info: 0] Shape 'Cube': Loading PLY mesh file: 'untitled/Scene/00001/Cube_0000_m000.ply'...
[2014-07-15 20:19:11 Info: 0] Shape 'Cube': Mesh: splitting 6 quads
[2014-07-15 20:19:11 Debug: 0] Requested film tile count: 16
[2014-07-15 20:19:11 Debug: 0] Actual film tile count: 16
[2014-07-15 20:19:11 Info: 0] Metropolis cooldown during first 78662 samples
[2014-07-15 20:19:11 Debug: 0] Shape 'Cube': Mesh: accel = none (global), triangles = 12 wald, quads = 0 quadrilateral
[2014-07-15 20:19:11 Debug: 0] Building QBVH, primitives: 12, initial nodes: 1
[2014-07-15 20:19:11 Debug: 0] QBVH completed with 2/4 nodes
[2014-07-15 20:19:11 Debug: 0] QBVH SAH total cost: 11.3335
[2014-07-15 20:19:11 Debug: 0] QBVH max. depth: 1
[2014-07-15 20:19:11 Debug: 0] QBVH node count: 2
[2014-07-15 20:19:11 Debug: 0] QBVH empty leaf count: 2
[2014-07-15 20:19:11 Debug: 0] QBVH not empty leaf count: 5
[2014-07-15 20:19:11 Debug: 0] QBVH avg. primitive references per leaf: 4
[2014-07-15 20:19:11 Debug: 0] QBVH primitive references: 20/12
[2014-07-15 20:19:11 Debug: 0] Preprocess thread uses seed: 3155510854
[2014-07-15 20:19:11 Debug: 0] Accelerator type: class lux::QBVHAccel
[2014-07-15 20:19:11 Debug: 0] Surface integrator type: class lux::PathIntegrator
[2014-07-15 20:19:11 Debug: 0] Sampler type: class lux::MetropolisSampler
[2014-07-15 20:19:11 Debug: 0] LuxCore configuration: [
opencl.platform.index = -1
opencl.cpu.use = 1
opencl.gpu.use = 1
scene.epsilon.min = 9.99999972e-010
scene.epsilon.max = 0.100000001
renderengine.type = "PATHOCL"
path.maxdepth = 16
film.width = 960
film.height = 540
film.outputs.LuxCoreRenderer_0.type = "ALPHA"
film.outputs.LuxCoreRenderer_0.filename = "image.exr"
film.outputs.LuxCoreRenderer_1.type = "DEPTH"
film.outputs.LuxCoreRenderer_1.filename = "image.exr"
sampler.type = "METROPOLIS"
sampler.metropolis.maxconsecutivereject = 512
sampler.metropolis.largesteprate = 0.400000006
sampler.metropolis.imagemutationrate = 0.174537033
film.filter.type = "BLACKMANHARRIS"
film.filter.xwidth = 1
film.filter.ywidth = 1
]
[2014-07-15 20:19:11 Debug: 0] Camera type: class lux::PerspectiveCamera
[2014-07-15 20:19:11 Debug: 0] Creating camera: [
scene.camera.lookat.orig = 7.48113203 -6.50763988 5.34366512
scene.camera.lookat.target = 6.8262701 -5.89697409 4.89841986
scene.camera.up = -0.317369729 0.312468797 0.895343304
scene.camera.screenwindow = -1 1 -0.5625 0.5625
scene.camera.fieldofview = 49.1343384
scene.camera.lensradius = 0
scene.camera.focaldistance = 1.00000002e+030
scene.camera.cliphither = 0.00100000005
scene.camera.clipyon = 1.00000002e+030
]
[2014-07-15 20:19:11 Debug: 0] [SDL] Camera position: Point[7.48113, -6.50764, 5.34367]
[2014-07-15 20:19:11 Debug: 0] [SDL] Camera target: Point[6.82627, -5.89697, 4.89842]
[2014-07-15 20:19:11 Debug: 0] [SDL] Camera horizontal stereo disabled
[2014-07-15 20:19:11 Debug: 0] [SDL] Camera clipping plane disabled
[2014-07-15 20:19:11 Debug: 0] [SDL] Material definition: mat_default
[2014-07-15 20:19:11 Debug: 0] Creating pointlight: [
scene.lights.pointlight_0.type = "point"
scene.lights.pointlight_0.gain = 1 1 1
scene.lights.pointlight_0.color = 1 1 1
scene.lights.pointlight_0.transformation = -0.290864646 0.955171168 -0.0551890582 0 -0.771100819 -0.199883357 0.604524732 0 0.566393197 0.218391195 0.794672251 0 4.07624531 1.00545394 5.903862 1
scene.lights.pointlight_0.id = 0
]
[2014-07-15 20:19:11 Debug: 0] [SDL] Light definition: pointlight_0
[2014-07-15 20:19:11 Info: 0] Tessellating 1 primitives
[2014-07-15 20:19:11 Debug: 0] Primitive type: class lux::Mesh
[2014-07-15 20:19:11 Debug: 0] Material type: class lux::Matte
[2014-07-15 20:19:11 Debug: 0] Texture type: class lux::ConstantRGBColorTexture
[2014-07-15 20:19:11 Debug: 0] Defining texture ConstantRGBColorTexture-0000000002EA4620: [
scene.textures.ConstantRGBColorTexture-0000000002EA4620.type = "constfloat3"
scene.textures.ConstantRGBColorTexture-0000000002EA4620.value = 0.639999986 0.639999986 0.639999986
]
[2014-07-15 20:19:11 Debug: 0] [SDL] Texture definition: ConstantRGBColorTexture-0000000002EA4620
[2014-07-15 20:19:11 Debug: 0] Defining material Matte-0000000002D4E0D0: [
scene.materials.Matte-0000000002D4E0D0.type = "matte"
scene.materials.Matte-0000000002D4E0D0.kd = "ConstantRGBColorTexture-0000000002EA4620"
]
[2014-07-15 20:19:11 Debug: 0] [SDL] Material definition: Matte-0000000002D4E0D0
[2014-07-15 20:19:11 Debug: 0] Creating object: [
scene.objects.Object-0000000002C45590-0000000002EC4730.ply = "Mesh-0000000002EC4730"
scene.objects.Object-0000000002C45590-0000000002EC4730.material = "Matte-0000000002D4E0D0"
]
[2014-07-15 20:19:11 Debug: 0] [SDL] PLY object count: 1
[2014-07-15 20:19:11 Debug: 0] [LuxCore] Configuration:
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   opencl.platform.index = -1
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   opencl.cpu.use = "1"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   opencl.gpu.use = "1"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   scene.epsilon.min = 9.99999972e-010
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   scene.epsilon.max = 0.100000001
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   renderengine.type = "BIASPATHOCL"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   path.maxdepth = 16
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.width = 960
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.height = 540
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.outputs.LuxCoreRenderer_0.type = "ALPHA"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.outputs.LuxCoreRenderer_0.filename = "image.exr"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.outputs.LuxCoreRenderer_1.type = "DEPTH"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.outputs.LuxCoreRenderer_1.filename = "image.exr"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   sampler.type = "METROPOLIS"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   sampler.metropolis.maxconsecutivereject = 512
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   sampler.metropolis.largesteprate = 0.400000006
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   sampler.metropolis.imagemutationrate = 0.174537033
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.filter.type = "BLACKMANHARRIS"
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.filter.xwidth = 1
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   film.filter.ywidth = 1
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   tile.multipass.enable = "1"
[2014-07-15 20:19:11 Debug: 0] [SDL] Film resolution: 960x540
[2014-07-15 20:19:11 Debug: 0] [SDL] Film output definition: ALPHA [image.exr]
[2014-07-15 20:19:11 Debug: 0] [SDL] Film output definition: DEPTH [image.exr]
[2014-07-15 20:19:11 Debug: 0] [LuxRays] OpenCL Platform 0: Intel(R) Corporation
[2014-07-15 20:19:11 Debug: 0] [LuxRays] OpenCL Platform 1: NVIDIA Corporation
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 name: NativeThread
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 type: NATIVE_THREAD
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 compute units: 1
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 preferred float vector width: 4
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 max allocable memory: 0MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 0 max allocable memory block size: 0MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 name:       Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 type: OPENCL_CPU
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 compute units: 8
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 preferred float vector width: 4
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 max allocable memory: 8091MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 1 max allocable memory block size: 2022MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 name: Intel(R) HD Graphics 4000
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 type: OPENCL_GPU
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 compute units: 16
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 preferred float vector width: 1
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 max allocable memory: 1624MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 2 max allocable memory block size: 406MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 name: GeForce GT 630M
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 type: OPENCL_GPU
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 compute units: 2
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 preferred float vector width: 1
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 max allocable memory: 2048MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Device 3 max allocable memory block size: 512MBytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Preprocessing DataSet
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total vertex count: 24
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total triangle count: 12
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Preprocessing DataSet done
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Creating 3 intersection device(s)
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Allocating intersection device 0:       Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz (Type = OPENCL_CPU)
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Allocating intersection device 1: Intel(R) HD Graphics 4000 (Type = OPENCL_GPU)
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Allocating intersection device 2: GeForce GT 630M (Type = OPENCL_GPU)
[2014-07-15 20:19:11 Debug: 0] [LuxCore] OpenCL Devices used:
[2014-07-15 20:19:11 Debug: 0] [LuxCore] [      Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHzIntersect]
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   Device OpenCL version: OpenCL 1.1 (Build 25940.26006)
[2014-07-15 20:19:11 Debug: 0] [LuxCore] [Intel(R) HD Graphics 4000Intersect]
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   Device OpenCL version: OpenCL 1.1
[2014-07-15 20:19:11 Debug: 0] [LuxCore] [GeForce GT 630MIntersect]
[2014-07-15 20:19:11 Debug: 0] [LuxCore]   Device OpenCL version: OpenCL 1.1 CUDA
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Adding DataSet accelerator: QBVH
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total vertex count: 24
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total triangle count: 12
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Building QBVH, primitives: 12, initial nodes: 1
[2014-07-15 20:19:11 Debug: 0] [LuxRays] QBVH completed with 2/4 nodes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total QBVH memory usage: 0Kbytes
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total QBVH QuadTriangle count: 5
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Max. QBVH Depth: 4
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Adding DataSet accelerator: BVH
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total vertex count: 24
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total triangle count: 12
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Building Bounding Volume Hierarchy, primitives: 12
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Pre-processing Bounding Volume Hierarchy, total nodes: 18
[2014-07-15 20:19:11 Debug: 0] [LuxRays] Total BVH memory usage: 0Kbytes
[2014-07-15 20:19:11 Debug: 0] [LuxCore] Configuring 3 CPU render threads
[2014-07-15 20:19:11 Debug: 0] [LuxRays] [OpenCL device::      Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHzIntersect] QBVH max. stack size: 24
[2014-07-15 20:19:11 Debug: 0] [LuxRays] [OpenCL device::      Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHzIntersect] OpenCL image support is not available
[2014-07-15 20:19:11 Debug: 0] [LuxRays] [OpenCL device::      Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHzIntersect] QBVH buffer size: 0Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxRays] [OpenCL device::      Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHzIntersect] QuadTriangle buffer size: 0Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxRays] [OpenCL device::Intel(R) HD Graphics 4000Intersect] Vertices buffer size (Page 0, 24 vertices): 0Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxRays] [OpenCL device::Intel(R) HD Graphics 4000Intersect] BVH buffer size (Page 0, 18 nodes): 0Kbytes
[2014-07-15 20:19:12 Debug: 0] GUI: Updating framebuffer...
[2014-07-15 20:19:12 Debug: 0] GUI: Updating framebuffer...
[2014-07-15 20:19:12 Debug: 0] [LuxRays] [OpenCL device::GeForce GT 630MIntersect] Vertices buffer size (Page 0, 24 vertices): 0Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxRays] [OpenCL device::GeForce GT 630MIntersect] BVH buffer size (Page 0, 18 nodes): 0Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderEngine] OpenCL max. page memory size: 415744Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Compile Geometry
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Scene geometry compilation time: 0ms
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Compile 2 Textures
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Textures compilation time: 0ms
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Compile 2 Materials
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Material compilation time: 0ms
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Compile Lights
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Lights compilation time: 0ms
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Compile ImageMaps
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Image maps page count: 0
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Texture maps compilation time: 0ms
[2014-07-15 20:19:12 Debug: 0] [LuxCore] Starting 3 PathOCL render threads
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 16Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] ALPHA buffer size: 8192bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] DEPTH buffer size: 4096bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Camera buffer size: 552bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Normals buffer size: 288bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Vertices buffer size: 288bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Triangles buffer size: 144bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Mesh description buffer size: 152bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Textures buffer size: 536bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Materials buffer size: 208bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Mesh material index buffer size: 4bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Lights buffer size: 292bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Light offsets buffer size: 4bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] LightsDistribution buffer size: 16bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::0] GPUTask size: 164bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] GPUTask buffer size: 1476Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::0] GPUTask DirectLight size: 96bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] GPUTask DirectLight buffer size: 864Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::0] GPUTask PathVertexN size: 96bytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] GPUTask PathVertexN buffer size: 864Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] GPUTask Stats buffer size: 36Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] GPUTask SampleResult buffer size: 360Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Pixel Filter Distribution buffer size: 132Kbytes
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Defined symbols:  -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D RENDER_ENGINE_BIASPATHOCL -D PARAM_RAY_EPSILON_MIN=1.000000e-009f -D PARAM_RAY_EPSILON_MAX=1.000000e-001f -D PARAM_LIGHT_WORLD_RADIUS_SCALE=1.000000e+001f -D PARAM_ACCEL_QBVH -D PARAM_FILM_RADIANCE_GROUP_0 -D PARAM_FILM_RADIANCE_GROUP_COUNT=1 -D PARAM_FILM_CHANNELS_HAS_ALPHA -D PARAM_FILM_CHANNELS_HAS_DEPTH -D PARAM_HAS_NORMALS_BUFFER -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_MAT_MATTE -D PARAM_HAS_POINTLIGHT -D PARAM_TRIANGLE_LIGHT_COUNT=0 -D PARAM_LIGHT_COUNT=1 -D PARAM_DEVICE_INDEX=0 -D PARAM_DEVICE_COUNT=3 -D PARAM_TASK_COUNT=9216 -D PARAM_TILE_SIZE=32 -D PARAM_DIRECT_LIGHT_ALL_STRATEGY -D PARAM_RADIANCE_CLAMP_MAXVALUE=1.000000e+001f -D PARAM_PDF_CLAMP_VALUE=0.000000e+000f -D PARAM_AA_SAMPLES=3 -D PARAM_DIRECT_LIGHT_SAMPLES=1 -D PARAM_DIFFUSE_SAMPLES=2 -D PARAM_GLOSSY_SAMPLES=2 -D PARAM_SPECULAR_SAMPLES=1 -D PARAM_DEPTH_MAX=10 -D PARAM_DEPTH_DIFFUSE_MAX=2 -D PARAM_DEPTH_GLOSSY_MAX=1 -D PARAM_DEPTH_SPECULAR_MAX=2 -D PARAM_IMAGE_FILTER_WIDTH_X=1.000000e+000f -D PARAM_IMAGE_FILTER_WIDTH_Y=1.000000e+000f -D PARAM_LOW_LIGHT_THREASHOLD=0.000000e+000f -D PARAM_NEAR_START_LIGHT=1.000000e-003f
[2014-07-15 20:19:12 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling kernels
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Kernels not cached
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling Film_Clear Kernel
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Film_Clear workgroup size: 1024
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling InitSeed Kernel
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] InitSeed workgroup size: 1024
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling InitStat Kernel
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] InitStat workgroup size: 1024
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling RenderSample Kernel
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] RenderSample workgroup size: 1024
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Compiling MergePixelSamples Kernel
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] MergePixelSamples workgroup size: 1024
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::0] Kernels compilation time: 935ms
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 16Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] ALPHA buffer size: 8192bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] DEPTH buffer size: 4096bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Camera buffer size: 552bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Normals buffer size: 288bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Vertices buffer size: 288bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Triangles buffer size: 144bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Mesh description buffer size: 152bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Textures buffer size: 536bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Materials buffer size: 208bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Mesh material index buffer size: 4bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Lights buffer size: 292bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Light offsets buffer size: 4bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] LightsDistribution buffer size: 16bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::1] GPUTask size: 164bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] GPUTask buffer size: 1476Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::1] GPUTask DirectLight size: 96bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] GPUTask DirectLight buffer size: 864Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [BiasPathOCLRenderThread::1] GPUTask PathVertexN size: 96bytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] GPUTask PathVertexN buffer size: 864Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] GPUTask Stats buffer size: 36Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] GPUTask SampleResult buffer size: 360Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Pixel Filter Distribution buffer size: 132Kbytes
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Defined symbols:  -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D RENDER_ENGINE_BIASPATHOCL -D PARAM_RAY_EPSILON_MIN=1.000000e-009f -D PARAM_RAY_EPSILON_MAX=1.000000e-001f -D PARAM_LIGHT_WORLD_RADIUS_SCALE=1.000000e+001f -D PARAM_ACCEL_BVH -D PARAM_FILM_RADIANCE_GROUP_0 -D PARAM_FILM_RADIANCE_GROUP_COUNT=1 -D PARAM_FILM_CHANNELS_HAS_ALPHA -D PARAM_FILM_CHANNELS_HAS_DEPTH -D PARAM_HAS_NORMALS_BUFFER -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_MAT_MATTE -D PARAM_HAS_POINTLIGHT -D PARAM_TRIANGLE_LIGHT_COUNT=0 -D PARAM_LIGHT_COUNT=1 -D PARAM_DEVICE_INDEX=1 -D PARAM_DEVICE_COUNT=3 -D PARAM_TASK_COUNT=9216 -D PARAM_TILE_SIZE=32 -D PARAM_DIRECT_LIGHT_ALL_STRATEGY -D PARAM_RADIANCE_CLAMP_MAXVALUE=1.000000e+001f -D PARAM_PDF_CLAMP_VALUE=0.000000e+000f -D PARAM_AA_SAMPLES=3 -D PARAM_DIRECT_LIGHT_SAMPLES=1 -D PARAM_DIFFUSE_SAMPLES=2 -D PARAM_GLOSSY_SAMPLES=2 -D PARAM_SPECULAR_SAMPLES=1 -D PARAM_DEPTH_MAX=10 -D PARAM_DEPTH_DIFFUSE_MAX=2 -D PARAM_DEPTH_GLOSSY_MAX=1 -D PARAM_DEPTH_SPECULAR_MAX=2 -D PARAM_IMAGE_FILTER_WIDTH_X=1.000000e+000f -D PARAM_IMAGE_FILTER_WIDTH_Y=1.000000e+000f -D PARAM_LOW_LIGHT_THREASHOLD=0.000000e+000f -D PARAM_NEAR_START_LIGHT=1.000000e-003f
[2014-07-15 20:19:13 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] Compiling kernels
[2014-07-15 20:19:22 Debug: 0] [LuxCore] [PathOCLBaseRenderThread::1] PathOCL kernel compilation error
ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]:
igdfcl64.dll successfully completed build.
igdfcl64.dll successfully completed build.
Error, line 50449: compile failed.
[2014-07-15 20:19:22 Severe error: 2] RUNTIME ERROR: PathOCLBase kernel compilation error
Code: Select all
[2014-07-15 20:19:22 Debug: 0] Done.
[2014-07-15 20:19:22 Info: 0] Writing Tonemapped PNG image to file 'C:\Users\void\AppData\Local\Temp\untitled.Scene.00001.png'
[2014-07-15 20:19:22 Debug: 0] GUI: Updating framebuffer...
[2014-07-15 20:19:22 Info: 0] Rendering done.
[2014-07-15 20:19:22 Debug: 0] GUI: Updating framebuffer...
[2014-07-15 20:19:22 Info: 0] Rendering finished.
SATtva wrote:Также, поскольку у тебя Nvidia, видеодрайвер которой не содержит OpenCL-драйвер для процессора, тебе есть смысл поставить OpenCL-драйвер от Intel или AMD APP SDK.
Спасибо, уже обновляюсь.
void M
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Post #10by Z-RZ3X » 19.09.2014, 11:59

Дабы не донимать и без того нервированную общественность, не подскажитегде можно почитать про LUXECORE 2.0? Его настройки, фичи и вообще всё. Как им рендерить, где менять настройки детализации и яркости контраста как раньше итд. Хоть на китайском, лишь бы была хоть какая то аккумулированная инфа
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Post #11by Kaiwas » 19.09.2014, 12:03

Z-RZ3X wrote:Дабы не донимать и без того нервированную общественность

Один mageaster - это ещё не вся общественность ;)
Сорри за оффтоп
Last edited by Kaiwas on 19.09.2014, 12:19, edited 1 time in total.
Проектирую
Kaiwas M
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Post #13by Z-RZ3X » 19.09.2014, 20:41

SATtva, прошерстил. Более 120 тем на английском.... Есть вопросы
1. Почему в люкскор так мало настроек способов просчета? Допустим если брать PATH, то в 2.0 задается только threaths count, в то время как в 1.0 можно задать и толщину пикселя и многое другое. Нипонятно :( (да кстати как поменять злополучную толщину пикселя, этот "горох" раздражает)
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2. lUXCORE 2.0 РЕЖИМ PATH, материал "shower glass" из библиотеки. Огромные фотоны
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3. Почему когда рендерится через 2.0 (люкскор) я не вижу окна прогресса, где написано сколько семплов и кнопки останова рендеринга? тупо окно с картинкой без всяких надписей, непонятно как вообще происходит рендеринг.
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Post #14by SATtva » 20.09.2014, 09:44

Z-RZ3X wrote:Почему в люкскор так мало настроек способов просчета?
Пока не вынесены в ЛюксБленд. В него на данный момент вообще мало что вынесено.

Z-RZ3X wrote:Огромные фотоны
Это отражение солнца в стекле.

Z-RZ3X wrote:Почему когда рендерится через 2.0 (люкскор) я не вижу окна прогресса
GUI ещё не портирован под LuxCore.
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Post #15by Z-RZ3X » 20.09.2014, 14:23

SATtva, да понятно что солнце, ладно будем ждать =-) Так то довольно удобно конечно стало и быстро но без глубоких настроек пока что разве что поигратьсяда потестить

Added after 6 hours 40 minutes:
Начал тестить. Быстренько накидал траву и вот
1. во вьюпорте
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2. lux 1.0 hybrith path
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3. luxcore 2.0
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В чем секрет?
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Post #16by ChEmIsT » 20.09.2014, 21:26

Z-RZ3X wrote:В чем секрет?
Секрет в том что люкскор на стадии разработки и в нем не все пока работает.
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Post #17by SATtva » 20.09.2014, 21:32

Волосы -- специальный тип объекта. Они пока даже в LuxCore не портированы, не говоря о ЛюксБленде.
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Post #18by Z-RZ3X » 20.09.2014, 21:48

SATtva, да,понятно. Увидел картинку рендеренную на сайклзе и урок к ней думал переповторить и быстренько рендернуть на гпу
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Post #19by SATtva » 20.09.2014, 21:56

В такой сцене для травы в любом случае лучше юзать меш-инстансы.
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Post #20by Z-RZ3X » 21.09.2014, 07:56

SATtva, по степени готовности больше нравится сайклз пока что. Есть две видяхи, нвидиа и радеон и два компа, от случая случая сравниваю рендеры гпушным рендерингом исключительно. Но в циклах допустим волюметрика пока поддерживается только на CPU, а как с этим в люксе?? вроде видел темки народ рендерит но не понял в 1.0 или 2.0 на гпу
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